![]() ![]() ![]() Autodesk has released Maya 2023, the latest version of its 3D modelling and animation software. The Bifrost multiphysics plugin gets Bifrost USD, a new system for creating and editing USD assets using the Bifrost graph, opening up a range of new scene layout workflows.īlue Pencil: a revamped, more animation-friendly viewport annotation system The release introduces Blue Pencil, a revamped version of Maya’s viewport annotation toolset, and overhauls the software’s Boolean modelling and retopology systems. New features in Maya 2023 include Blue Pencil, a new toolset for creating 2D annotations in the viewport. Updates to Arnold GPU, better USD support and support for OpenColorIO 2. More intuitive and versatile Boolean modelling workflow The feature, which replaces the existing Grease Pencil tool, provides “more drawing tools for text and shapes”, plus a layer system for annotations.Īs well as shot review, the toolset is aimed at “pre-production animation blocking”, with users also able to retime or transform Blue Pencil annotations, as well as simply to move them on the timeline. In addition, both the native Noice denoiser and the Nvidia OptiX denoiser are now implemented as imagers, making it possible to set up a scene to denoise automatically after rendering. The release also overhauls Maya’s Boolean modelling tools, adding a new Boolean node, intended to enable users to “create and edit Boolean operations in fewer clicks”. The software also now supports a range of new Boolean operations, including Slice, Hole Punch, Cut Out and Split Edges, as well as the existing Difference and Union operations. In addition, a new Boolean stack provides a central location for editing Booleans, with input objects shown as layers to make complex assemblies easier to manage, and changes displayed in the viewport in real time. It favors quality over speed and is, therefore, more suitable for high-quality final frame denoising and animation sequences.Users can pick from five display styles for input objects, and adjust the colour and opacity of their wireframes.Īnother useful-looking new feature is the option to use Smooth Mesh subdivided versions of objects as inputs for Boolean operations: something that can be toggled from the Boolean stack. You can automatically denoise images every time you render a scene, edit the denoising settings and see the resulting image directly in the render view. Share Denoising - Arnold for Maya The following denoising options are available for rendering with Arnold: OptiX Denoiser The OptiX Denoiser is available as a post-processing effect. This imager is available as a post-processing effect. It is also available as a stand-alone program (noice.exe). ![]() The Arnold Denoiser (Noice) can be run from a dedicated UI, exposed in the Denoiser, or as an imager, you will need to render images out first via the Arnold EXR driver with variance AOVs enabled. It is integrated into Arnold for use with IPR as an imager (so that you get a very quickly denoised image as you're moving the camera and making other adjustments). The OIDN Denoiser (based on Intel's Open Image Denoise technology) is available as a post-processing effect. The OptiX™ denoiser is meant to be used during IPR (so that you get a very quickly denoised image as you're moving the camera and making other adjustments). The imager also exposes additional controls for clamping and blending the result. It is based on Nvidia AI technology and is integrated into Arnold for use with IPR and look dev. The OptiX™ Denoiser is available as a post-processing effect. Images can also be denoised using the Standalone Denoise Tool included with the installation of V-Ray for Maya. The denoising operation detects areas where noise is present and smooths them out. The following denoising options are available for rendering with Arnold: OptiX™ Denoiser The V-Ray Denoiser takes an existing render and applies a denoising operation to it after the image is completely rendered out via normal means.
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